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Using Metaballs To Create Abstract Renders In Cinema 4D
 Using Metaballs To Create Abstract Renders In Cinema 4D
English | 28m | Video: 720p | Project files
  

In this class you will learn how to create Metaballs and animate them so you can present them into a super abstract peice of art.

We shall go through how they are made, how to adapt and how to present. We shall then edit within Photoshop ready for you to use any super cool presentation.

 

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The Gnomon Workshop - Introduction to Substance Painter 2018
The Gnomon Workshop - Introduction to Substance Painter 2018
English | ~4 hrs | Video: 1080p | Project files

 

Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing.

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CGCookie - Blender Mesh Modeling Bootcamp
CGCookie - Blender Mesh Modeling Bootcamp
English | 9+ hrs | Video: 1080p | Project files
https://cgcookie.com/course/mesh-modeling-bootcamp

 

Blender 3D models are the center of everything created in 3D, so they're important to create properly. Topology is how a mesh's vertices, edges, and faces combine to form shapes, and good topology uses those components in the most practical way possible. In this beginner Blender training course, you'll learn a slew of mesh editing and selection tools, as well as how to use them to create good topology. By the end of these tutorials, you should be able to model anything that you set your mind to after following this set of Blender modeling tutorials.
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Pluralsight - Prototyping Game Systems for Swords and Shovels
Pluralsight - Prototyping Game Systems for Swords and Shovels

Duration 2h 26m Project Files Included MP4 

Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.

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Cinematic Design in Unity with Cinemachine and Timeline
English | 1hr 47m | Video: 720p | Project files
https://unity3d.com/learn/game-cinematography
 

Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don’t know where to start when it comes to designing and implementing them. In this course, you’ll learn the principles of narrative design and how to create cut scenes using Unity. First, you’ll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you’ll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you’ll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you’ll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity.

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Gumroad - Katon Callaway - Videogame Character Creation
Gumroad - Katon Callaway - Videogame Character Creation
https://gumroad.com/l/wHdsn

 

This is the most in depth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process. I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, Polypaint, UVs, baking, texturing and presentation. A step by step guide is below.

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Lynda - Learning PlanGrid: Digital Construction Drawings
Lynda - Learning PlanGrid: Digital Construction Drawings
MP4 | Video: 720p | Duration: 3:11:42 | English | Subtitles: VTT | 503.7 MB
 
As the construction industry begins its transformation from mostly paper-based management processes to digital, PlanGrid has emerged as one of the leaders in the industry when it comes to working with digital construction drawings in the field. This popular construction productivity software enables teams of all sizes—from the single consultant to the largest general contractor—to work with digital construction drawings and specifications seamlessly across all platforms, from the desktop to the smartphone.

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CGCircuit - Cinema4D Car Destruction Part 1
CGCircuit - Cinema4D Car Destruction Part 1

English | 2h 50m | Video: 720p

https://www.cgcircuit.com/tutorial/cinema4d_car-destruction.part1 

 

Maybe you’ve such question in your mind that why we should use Cinema 4D in order to produce VFX scenes?

I can answer your question though. You know, C4D has truly thousands or even millions of users around the world who use this software to create motion graphics.

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