Uartsy - Anatomy Of The Face
Uartsy - Anatomy Of The Face
https://www.uartsy.com/course/anatomy-of-the-face

 

In this workshop, Ryan Kingslien, an expert in sculpting human anatomy, is going to guide you through the process of creating an accurate human head, including eyes and ears! You'll start with the basic shape and structure of the skull, then move on to the intricate musculature of the face, and finish it off with a realistic layer of flesh.

CGSociety - Abstract Effects in Houdini
http://www.cgsociety.org/training/course/abstract-effects-in-houdini

 

Houdini is a very powerful tool used to create procedural and complicated effects, offering unprecedented levels of flexibility and control which will enhance the way you work creatively.

SketchUp: The Ultimate Man-Cave or She-Shed Design

SketchUp: The Ultimate Man-Cave or She-Shed Design
Duration: 1hr 41m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 432 MB
Genre: eLearning | Language: English
 
 

 

We all want a room to call our own. Personal structures like man caves and she sheds give you a hideaway from life stresses. Do you want a light and airy garden structure to curl up with a good book or to enjoy conversation with a friend, or would a lounge with a minibar where you can watch the game while working on your motorcycle be your idea of a good time? SketchUp, "the easiest, most fun, entirely free 3D drawing tool in the world," is the perfect program to design your unique space.

SketchUp for Set Design
SketchUp for Set Design
Size: 1.07 GB | Duration: 3h 33m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
 
The details of 3D modeling can be overwhelming when you design your first set. Using SketchUp frees the designer and builder from worrying about perspective and proportion.
The Unity RPG Creator in C# Series – Part 1: Core Combat
The RPG Creator Series Part 1 - Unity 2017 Compatible In C#
Size: 10.04 GB | Duration: 33 hrs 17 mns | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | + Article, Supplemental Resources, Quizzes
Build a full Role Playing Game (RPG) in Unity 5.5 & 2017. Learn intermediate C#, code architecture, game & level design!

Game Art Institute - Character Creation For Games with Adam Skutt Week 1 - 3

Game Art Institute - Character Creation For Games with Adam Skutt Week 1 - 3
Duration: 8 Hours | Video: h264, yuv420p, 1920x1084 30fps | Audio: aac, 44100 Hz, 2 ch | 968 MB
Genre: eLearning | Language: English

 

Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.

Simulating a Large Dust Storm in Maya
Simulating a Large Dust Storm in Maya
Duration: 1hr 43m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 729 MB
Genre: eLearning | Language: English

In this Maya course, we will simulate a large dust storm with the help of Maya Fluids. Throughout these lessons, we will explore the attributes and an easy to follow method of simulating a computationally large effect. We will be covering in depth and detail the entire process of simulating a dust storm, wind motions, and finally turbulence of electric wires attached to poles. By the end of this course, you will have improved your knowledge of Maya fluids and have a better understanding for solving tricky simulations. Software required: Maya 2016.

The Gnomon Workshop - Stylized Character Modeling for Production

The Gnomon Workshop - Stylized Character Modeling for Production
Duration: 294 min | Video: AVC (.mov) 1280x720 15fps | Audio: AAC 48KHz 2ch | 2.6 GB
Genre: eLearning | Language: English

 

In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions.