In this course students will learn how to create a video animation using Lumion 8.3. We will import a sketchup model, edit materials, add lighting, create a video sequence add effects and render.
Learn the secrets of creating awesome 3D characters for films and games in Blender.
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. In 2008, Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures.In 2015, Next Limit Technologies announced the upcoming release of RealFlow Core for Cinema 4D.
Learn the ins and outs of building 2D games in Unity 2018 from the ground up. We will cover working in the engine, GameObjects & Components in detail, many coding topics, and building art assets from a technical perspective.
This tutorials for Octane will introduce you more advanced techniques that you can use in your Concept Art workflow.
Rigging in Maya for Beginners- Part 1 (5 hours)
MP4 | 720p | 5.5h | 1.5 Gb
Enhance your Maya skill set by learning about advanced techniques and tools that can help you approach modeling nearly any shape with confidence. In this course, instructor Andy Beane dives deep into modeling with Maya. He starts with an overview of modeling basics, before moving on to creating some specific models of a leather chair, a side table, and several other small room objects like walls, floors, books, bookshelves, and picture frames. Finally, he puts the whole room together by cleaning up all the files, importing the individual files into a single file, and adding the final camera shot.
MP4 | Video: 720p | Duration: 4:48:58 | English | Subtitles: VTT | 1316.3 MB
Adobe Character Animator boasts tools and functionality that allow you to create striking real-time animation. In this course, discover how to leverage this fun and powerful software throughout the production process—from pre-production to post-production and delivery. Instructor Mark Simon shows how to tackle pre-production tasks such as storyboarding and budgeting. Mark also goes over ways to add value to your production, explaining how to make your characters walk, how to best capture eye movement, and how to create actions that build off other actions. Plus, he demonstrates how to deal with common production issues; shares some cool production tricks; and explains how to handle the delivery of your final product, including how to set up a live-to-presentation production and export to Facebook Live and YouTube Live.
Crowds for Feature Film in Houdini is a fast-paced guide to Houdini’s Crowd system by Mikael Pettersen who currently works as a Lead Crowd Technical Director at MPC. In this course, you will learn how to import your own characters into the crowd system, set up loops and transitions for your animation clips, set up a simulation without any shelf tools, set up behaviours and triggers, shade and finally render your crowds. Everything is taught in the same fast paced manner as the free tutorials that you can find on Mikael’s blog: http://shortandsweet3d.blogspot.co.uk/ The course is also split up inshort chapters so you can, with ease, find exactly what you are looking for when revisiting the videos after your first playthrough.
Let's learn what it takes to make model's move! We will give our character real bones so we can articulate the model for animation.